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Principles of Instruction and Learning
Knowledge Base
A portfolio created by Autumn Elniski.
![Maus2-coloured.png](https://static.wixstatic.com/media/c8df13_49b13102c68f4faa843a2f351e7b94f0~mv2.png/v1/fill/w_59,h_56,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/Maus2-coloured.png)
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Classic Example: A mouse pressing a lever to yield cheese (Stimulus, Response, Positive Reinforcement)
Learning is described as "a relatively permanent change in observable behavior based on experience" (Koszalka, 2018a).
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Internal thought processes not included
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Behavior required for learning
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Knowledge is acquired
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Learning not limited to humans
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Control - Environment. Behavior function of environment
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Programmed Instruction
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Mastery Learning
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Criterion Referenced Instruction
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![mind-web-hi.png](https://static.wixstatic.com/media/c8df13_9525e8c1ffe244ebae3695e379cdbdd3~mv2.png/v1/fill/w_113,h_64,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/mind-web-hi.png)
Classic Example: Information being received from the senses, processed mentally, and stored into mental maps (Input, Processing, Schema, Assimilation/Accomodation)
Learning is described as "a relatively permanent change in mental representations as a result of experience" (Koszalka, 2018b).
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Internal thought processes included
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Behavior not required for learning
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Knowledge is acquired
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Learning limited to humans
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Control - Human thought. Environment is a function of behavior (we organize)
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Advanced Organizers
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Meaningful Learning
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Gagne's Conditions of Learning
![persongeneric.png](https://static.wixstatic.com/media/c8df13_4360d69c4087476d86b54d59838c30f4~mv2.png/v1/fill/w_22,h_36,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/persongeneric.png)
![punchbobo.gif](https://static.wixstatic.com/media/c8df13_2efdc5cc3b9f434bb65b03814d8b658d~mv2.gif)
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"I can hit the doll!"
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"I shouldn't hit the doll"
![ribbon-1st-place.png](https://static.wixstatic.com/media/c8df13_746211c187364ab68f954fcd85ba287b~mv2.png/v1/fill/w_52,h_85,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/ribbon-1st-place.png)
Classic Example: An observer watching a model hit a Bobo doll and displaying aggression depending on the response to the behaviors (Vicarious Reinforcement/Punishment)
Learning is described as "a construction of those behavior patterns which society expects" (Koszalka, 2018c).
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Internal thought processes included
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Behavior not required for learning
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Knowledge is constructed
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Learning limited to humans
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Shared control - Environment, Behavior, Perceptions
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Collaborative Learning
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Observational Learning
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Reciprocal Teaching